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STAY AND SLAY

DESCRIPTION

Game project #7 at The Game Assembly

MY CONTRIBUTIONS

  • Screen space ambient occlusion

  • Behavior trees and AI

  • Visual scripting nodes

  • Physically-based sound effects

TIMEFRAME

16 weeks (20h/week)

GENRE

First-person shooter

TEAM

5 programmers, 5 artists, 2 level designers

ENGINE

Our custom engine

SSAO

BEHAVIOR TREES AND AI

VISUAL SCRIPTING NODES

PHYSICALLY-BASED SOUND EFFECTS