top of page

TOUCHED BY A SPECTRE

DESCRIPTION

Game project #3 at The Game Assembly

MY CONTRIBUTIONS

  • Visual scripting system in Tiled

  • Dialogue and cutscene systems
  • Particle emitters
  • Gameplay features

TIMEFRAME

8 weeks (20h/week)

GENRE

Bullet hell

TEAM

4 programmers, 4 artists, 2 level designers

ENGINE

The Game Assembly's in-house 2D engine

VISUAL SCRIPTING SYSTEM IN TILED

DIALOGUE AND CUTSCENE SYSTEMS

PARTICLE EMITTERS

GAMEPLAY FEATURES